Unlike her allies, Chie primarily fights a self-taught hand to hand of Jeet Kune Do, opting to use a variety, crushing kicks and keep on the offensive pressure. Her Persona - Tomoe of the Chariot Arcana, a samurai from 12th century Japan, supports her with a variety of physical attacks and buffs to her damage output.
Fast short range normal that can chain into a variety of combos for heavy mixup potential.
Input
Damage
Summons Persona Tomoe for a forward slash. Longer reach normal for when 5A doesn't have the range. Can be dash or jump canceled.
Input
Damage
+
Rapid Fire 3x
Chie delivers a fast low kick for lower mixup and pressure game. Lowers her hitbox significantly.
Input
Damage
+
Situational Anti-Air move, Chie moves forward and kicks in the air. This move gives head invulnerability and can be jump canceled.
Input
Damage
+
Low sweep, can combo into 236A or 214A. Can cancel into 214A+B to be safe on block.
Input
Damage
j.
Chie kicks in the air twice. Short two hit aerial used primarily for combo fodder and close range overhead pressure.
Input
Damage
j.
Summons Tomoe to slash forward in a tall arc. Good jump-in however has no behind hitbox for jumping side swaps.
Input
Damage
j.
Summon Tomoe to spin her blade over her head then slam it down. Useful as an aerial combo ender or to counteract most jump ins.
Assaults[]
Input
Name
Damage
Crash Assault
Chie hops slightly and delivers a falling heel kick. This overhead can be used in several different parts of combos making it a useful pressure tool.
Input
Name
Damage
Counter Assault
Smart Combos[]
Input
Name
Damage
(3 more times after )
Ground Smart Combo 1
Basic damage string with the third 5A hitting twice. Can cancel into almost any of Chie's other moves before the fourth 5A
Input
Name
Damage
+ (3 more times after +)
Ground Smart Combo 2
Useful only as corner pressure, the proration caused by the several strikes in this combo reduced damage potential tremendously.
Input
Name
Damage
(after )
Ground Smart Combo 3
Longer ranged punish that can combo into 236A or 214A
Input
Name
Damage
j. (after j.)
Air Smart Combo
2 kick air combo fodder.
Command Moves[]
Input
Damage
+
Rapid Fire 3x on hit Frame 5
Input
Name
Damage
(2x)
Ground Smart Combo Dash Cancel
During last string of Ground Smart Combo 1 and 2
Reversal Action[]
Input
English Name
Japanese Name
Damage
+ (Air OK)
Counter
ハイパーカウンタ Haipā Kaunta (Hyper Counter)
Special Skills[]
Input
English Name
Japanese Name
Damage
+ (Air OK)
Rampage
暴れるくり Aberaru Kuri
Input
English Name
Japanese Name
Damage
// (after ground Rampage)
Skull Cracker
脳天落とし Nōten Otoshi
Input
English Name
Japanese Name
Damage
// (after Skull Cracker)
Dragon Kick
ドラゴンキック Doragon Kikku
Summon Persona
Input
English Name
Japanese Name
Damage
Skill Cost
+/ (Air OK)
Dragon Kick
ドラゴンキック Doragon Kikku
1 Gauge (EX)
Summon Persona
Input
English Name
Japanese Name
Damage
Skill Cost
+//
Herculean Strike
金剛発破 Kongō Happa
1 Gauge (EX)
Assists[]
Input
English Name
Japanese Name
Damage
Herculean Strike > Black Spot
金剛発破 > 黒点撃 Kongō Happa > Kokutenji
Summon Persona on Black Spot
Input
English Name
Japanese Name
Damage
Dragon Kick
ドラゴンキック Doragon Kikku
Summon Persona
Input
Name
Damage
P4A +D
Summon Persona
Distortion Skills[]
Input
English Name
Japanese Name
Damage
Skill Cost
++
God's Hand
ゴッドハンド Goddo Hando
2 Gauge
Part of Distortion Skills - Duo
Summon Persona
Input
English Name
Japanese Name
Damage
Skill Cost
+(Hold) +
Power Charge
チャージ Chāji (Charge)
2 Gauge
Input
English Name
Japanese Name
Damage
Skill Cost
j./++
Agneyastra
アグネヤストラ Aguneyasutora
2 Gauge
Summon Persona
Astral Skills[]
Input
English Name
Japanese Name
Damage
Skill Cost
(3x)++
Galactic Punt
霧雨昇天撃 Kirisame Shōten Geki
9 Gauges (RB Lv. 4 only w/ 1 opponent left)
Summon Persona
Chie has Tomoe launch the opponent into the air as Chie readies herself. As they fall, Chie flies forward in slow motion, delivering a flying kick that sends them flying high into the sky, out of the arena.