Cross Tag only consist 5 buttons and 8 directions:

  • 8 Directions
  • Most characters’ 6 are immediately went to run state instead of walking state
  • 5 Buttons
L (Light Attack), H (Heavy Attack),
EX (Crash Assault/Sweep/Air Combo Finisher),
T (Tag), PS (Partner Skill)

Smart CombosEdit

Introduced in Dragon Ball FighterZ, Cross Tag has two Auto Combo buttons, which are L and H buttons.

Passive LinkEdit

Passing Link is a Reverse Beat chain combo system that was introduced in Under Night In-Birth (re-tooled from Melty Blood series' original Reverse Beat), which makes it possible to cancel a normal move with another normal move. Passing Link works whenever the a move hits the opponent, even if the move is guarded.

You can freely mix standing and crouching moves. Passing Link works from weak move to the stronger move, as well as from a strong move to a weaker move. You can't use the same move more than once during the Passing Link (with the exception of some repeatable moves).

Smart Combos are not affected by Passing Link's restrictions. This means you can use moves included in Smart Combos two times in a combo.

However, 5.EX (Crash Assault) and j.EX (Air Combo Finisher) cannot be used for Passive Link combos. Leaving 2+EX (Sweep) is the move to be chainable like in Under Night In-Birth. Characters whose j.EX don’t have any sorts of dive-attack-based moves can still be special cancellable.

However, only Under Night In-Birth cast to have much universal Passive Link like in their home series.

Reflect GuardEdit

Press 6+L+H while blocking to push the opponent away, giving you some breathing room. Reflect Guard costs 1 Skill Gauge.

This is similar to the Advancing Guard in the Marvel vs. Capcom series or the pushblock mechanic in Dengeki Bunko Fighting Climax series.


The throw moves can only be done via 5 or 4+H+EX buttons simultaneously.

To escape a throw, press H+EX immediately after getting thrown.

Reversal ActionEdit

Similar in Persona 4 Arena series' Furious Action, Cross Tag uses a Shoryuken-based moves with 2 buttons simultaneously. However, due to the throw moves uses the buttons based on BlazBlue ones (H+EX), the Reversal Action button changes to L+T buttons instead.

Skill GaugeEdit

This Gauge only have 5 Levels.

Special and Distortion/Resonance Skills/Astral Skill Move InputEdit

Due to Shoryuken-based moves' motions (such as 623) uses has a Reversal Action-styled button inputs, this game's command inputs for special and Distortion/Resonance Skill moves are restricted mostly to 236 and 214 motions like in Persona 4 Arena series.

EX Special MovesEdit

All Special Moves mechanics are based on Under Night In-Birth, such having an EX version of the regulars. Cost Level 1.

Distortion SkillsEdit

The Distortion Skill background is based on both Persona 4 Arena's character background and BlazBlue's Distortion Heat Background.

The Input is similar to Marvel vs. Capcom series, by pressing special move command input + H+EX. Cost Level 2.

When Resonance Blaze is activated when your partner is down, or during Cross Combo activation after using Assist, your character's Distortion Skill becomes more powerful than ever and can be cancellable from specials.

Astral SkillEdit

Astral Skill has returned, with Under Night In-Birth cast gets a rework on their Infinite Worth EXS. It can only be available after using many Assists until reaches Lv. 4, then has both sides’ partner down and activates Resonance Blaze.

The Input is based on the one that appeared in Persona 4 Arena series, 2 (3x) + H+EX. Cost MAX Level, Level 9.

Tag SystemEdit

See: Tag System

This system will explain everything about the Tag System mechanics, including Crash Assault, Cross Combo, Cross Burst, Resonance Blaze.

BlazBlue: Cross Tag Battle Move Sets
Gameplay Information